Character Design - Asim, the librarian in the desert.
Character design project developed for Sharp Corner Studio.
This character, from the first 2D sketches to the 3D model, was developed together with Gabriele Grioli, who guided me as Art Director.
The process that led to the final model was based on a meticulous analysis of the culture to which the character is linked (a culture based on a story and a world conceived by Gabriele), with a particular focus on the functional design of the objects and their functioning not only related to the gameplay of the potential video game that stems from this IP, but also to how this character would behave in the real world, with its physical and anthropological rules.
Concept Art & 3D Modeling - Lorenzo Tamberi
Art Direction - Gabriele Grioli | Daniele Trevisan
Check the project
https://www.artstation.com/artwork/el50VG